Death Bloom: Árveado’s Final Chapter was a project completed as part of the Game Lab class offered at the University of Texas at Dallas. In this class, we worked with a group of around 40 students in order to develop a short 10-15 minute game over the course of a single semester. I was on the Narrative Design team, alongside two others. We were given the prompt of “fairy-tale horror primarily featuring a storybook”, and the narrative team and I hit the ground running. I pitched the botanical aesthetic, and concept for the main antagonist Árveado, a deformed deer with vines for antlers. Throughout development, I worked directly alongside art and sound, providing references and real world research in order to perfect the portrayal of Árveado and the atmosphere throughout the game. I came up with the game’s title, and since we decided the game would be set in Brazil, I was able to use my background and implement some Portuguese throughout the game. Alongside this, I also wrote all of the hint pages found in the third and final level of the game, and worked with art to make sure the accompanying illustrations fit. Using tools provided by the programming team, I implemented all of the poems that both I and the other narrative designers wrote into the game.
Death Bloom can be found at: https://www.atec-animgames.com/game-lab
All of the poems I wrote can be found below:




